BOOM CARS

In Boom Cars, the rules are simple: be the last one standing! Choose your car, enter the arena, and then cause as much damage as possible with crazy crashes and bonus weapons. Accelerate, reverse, drift, jump - anything goes!

Artistic direction - Interfaces, logo, icon creation - 2D animation - FX - 3D mesh creation

Platform(s)
iOS - Android
Date
4.1.21
Tools
Blender - Photoshop - Illustrator
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The Challenge

Boom Cars started out as a mobile destruction derby, but I soon wanted to create real races. I had to create a lot of 3D content (in collaboration with Thomas Meï), which was an opportunity for me to learn more about Blender.