In Boom Cars, the rules are simple: be the last one standing! Choose your car, enter the arena, and then cause as much damage as possible with crazy crashes and bonus weapons. Accelerate, reverse, drift, jump - anything goes!
Artistic direction - Interfaces, logo, icon creation - 2D animation - FX - 3D mesh creation

Boom Cars started out as a mobile destruction derby, but I soon wanted to create real races. I had to create a lot of 3D content (in collaboration with Thomas Meï), which was an opportunity for me to learn more about Blender.







